Betting Markets Offered

Correct / Correct Score

For Correct Score betting, predict the actual scoreline after regulation 90 minutes play (e.g Liverpool 2 Real Madrid 2).

First Scorer

For first scorer betting, predict the first player to score in the match within regulation 90 minutes play.

Half-Time/Full-Time

For Half Time/Full Time betting, predict the outcome at half-time and at the end of regulation 90 minutes play (e.g half-time Draw, full-time Home Team).

Half Time Result

Select the match status at half time (e.g Home Team winning,).

Handicap Betting

Handicap betting offers you the opportunity to bet on the outcome of an event where one team has been given a number of goals or points start. Bets are settled on the outcome after adjusting for the handicaps.

Draw No Bet

This is like a full time result bet but there is no option for the draw. You can bet on either team to win and if its a draw you will get your stake back.

2 Way

This is like a full time result bet but there is no option for the draw. The 2 way market always includes overtime and penalties.

Double Chance

The Double Chance bet allows you to cover two of the three possible win/draw/win (1X2) outcomes in one bet.

Double Chance bets have 3 selections:

1/X - The home team will win or the match will end in a draw

X/2 - The away team will win or the match will end in a draw

1/2 - Either the home or the away team will win the match

Scorecast

For Scorecast betting, predict the first player to score and the correct score in the match within regulation 90 minutes play. To win, both parts of the bet must be correct.

The Handicap Line

The Handicap Line is the terms of the bet – framed around the relative strengths of the two competing sides – always expressed in terms of goal superiority. For two equally matched teams – i.e. joint favourites to win – the line will be described as ‘level’. To win on the basis of this handicap, you must simply pick the team that scores the most goals. If the match is a draw, the stakes are returned to you.

For unequal contests, the superior team will be given a handicap (goals).

Goal/No Goal

For the Goal/No Goal Market, “Goal” is for both teams to score, “No Goal” is for either or both teams not to score.

Bookings

This bet involves choosing whether the overall booking points in the match are under, between or over a specific middle band. Points are allocated as follows: 10 points are awarded for a yellow card, 25 points are awarded for a red card. The highest make-up for any player is 35 points in the match (2 yellows and therefore a red). The bookings of players not taking part in the game and bookings of managing staff do not count for the purposes of this bet. Any bookings/sending off after the final whistle do not count for betting purposes.

Total Goal Minutes

Aggregate goals Minutes. Any goal scored in injury time in the first half will be counted as 45 minutes and any goal scored in injury time in the second half will be counted as 90.Example: The market adds the time of each goal scored in a game. For example, Liverpool (2) – Arsenal (1) assuming goals were scored in the 21’, 65’ and 83’ the make-up of the total goal minutes will total 169 minutes this is then compared to the quoted spread of total goal minutes.

Winning Distance

Winning Distance is a bet on the total winning margin between the first and second placed horses in a race at a particular meeting.

Top 2, Top 3 and Top 4 Finish.

In the event of a horse being withdrawn, not under starter’s orders, stakes on that selection will be returned.

In the event that the number of runners is the same or less then the number of places paid, all bets will be void.

Non-runners can lead to a R4 deduction, the table below indicates the level of deduction. *E.g. Horse X is priced at 5/4 in the Top 3 Finish market, Horse X is then withdrawn so a deduction of 15p will apply.

The name will stipulate the winning selection, EG. Top 3 finish means to win your selection must finish 1st 2nd or 3rd.


2places
3places
4places
1/9 or shorter
45
30
25
2/11 – 2/17
45
30
20
1/4 - 1/5
40
30
20
3/10 – 2/7
40
25
20
2/5 – 1/3
35
25
20
8/15 – 4/9
35
20
15
8/13 – 4/7
30
20
15
4/5 - 4/6
30
20
15
20/21 – 5/6
25
20
15
EVS – 6/5
25
15
10
5/4 – 6/4
20
15
10
13/8 – 7/4
20
15
10
15/8 – 9/4
15
10
5
12/5 – 3/1
15
10
5
10/3 – 4/1
10
5
0
9/2 – 11/2
5
0
0
Over 11/2
0
0
0

Betting Without

The without selection will be determined by betway and be clearly visible to betway customers.

The odds will be lower than the original race odds because there is one selection taken out of the equation

In order for a bet to win the chosen selection must Win the race or finish Second to the named ‘without’ selection.

Dead Heat Rules Apply

In the event of a horse being withdrawn, not under starter’s orders, stakes on that selection will be returned. Bets for the remaining horses in the race will be subject to a deduction in accordance with Rule 4 based on the win price of the withdrawn horse(s) at the time of withdrawal.

Insurebet (Horse Racing)

Insurebet insures a customer’s bet if their horse is beaten. You will receive your money back as cash if your horse finishes second or third. If you choose either option, you will receive a slightly reduced price.

Non-runners can lead to a R4 deduction. *E.g. Horse X is backed in the Faller Insurance market at 11/4, when its standard Race Winner price is 4/1. A Rule 4 deduction of 20p based on the 4/1 price will be applied.

Faller Insurance

If the selected horse falls, unseats or is brought down during the race the stake will be refunded.

If the selected horse pulls up, slips up, is carried out, hits the rails, refuses or refuses to race the stake will not be refunded.

Non-runners can lead to a R4 deduction*E.g. Horse X is backed in the Faller Insurance market at 11/4, when its standard Race Winner price is 4/1. A Rule 4 deduction of 20p based on the 4/1 price will be applied.

 Last updated: 17/08/2016 at 09:00 GMT.